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This article needs to be written. It needs to include links to recommended starting points for learning more about this topic. It should also include information about why the topic is important, what someone might already know before tackling this project, what challenges they might face, and where they can go for help if stuck. ## The Introduction ## Some of these articles will need introductions that ground the reader in the subject before moving onto an explanation of what it is about. This should be a piece about why the topic is interesting, why people care about it, and how it is related to larger topics. In this case, how this topic is important relates to everyone's happiness or need for a better day. When someone says "I'm having a bad day" there are a lot of other possible reasons that they could have. The first step should be demonstrating that bad days have been hard for them already, and that this article will not only help them feel better but also improve their life. If you can do that then you can work on describing what's going on in a way that doesn't take away from the original problem being solved. The Empirical Case ## The Wilcom embroidery studio e3 by the Japanese software company wilcom corporation is a popular embroidery machine used for making logos and company names on -Clothes. It is similar to an ink jet printer and uses the same kind of software and has many of the same capabilities. By using a .dcl file, it can be programmed to use an image as a template for making company logos on clothes. The Wilcom embroidery studio e3 costs about $1,300 dollars new and up to $5,000 dollars used on eBay as of 2016. Problems and Challenges ## Programming the software is done with the Wilcom programming language, which uses a series of dots to represent an x and a square to represent an open space. The dongle emulator that we'll be exploring uses a different method of interpreting these files which will allow it to crack the dongle system and allow us to run our own programs. This article should also include information about why the topic is important, what someone might already know before tackling this project, what challenges they might face, and where they can go for help if stuck. Introduction This project uses a set of macros to translate the symbols on a dongle into basic computer instructions. Interpreting these instructions will allow the program to run programs from within a .dcl file. The Wilcom embroidery studio e3, which we'll be using for this, requires a dongle to function. This article will show how to translate a dongle into a different type of software that can then be interpreted by another computer. Through these techniques we'll be able to open up the .dcl file and run specific programs on our own computers. eccc085e13
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